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Tetris Couldn't Succeed at The Game Awards — Another Award Type Might Solve This

Whenever a significant prize-giving event approaches, there’s always a demand to include of new categories to honor unsung work and fill the passions of followers with niche passions.

My colleague has already made for a horror game category. It would be amazing. The same goes for board games, which is a dedicated supporter's campaign. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial and significant. This is the request: It's essential to create a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre isn't exact; it remains highly personal, and typically start arguments and end in fuzzy definitions. It's understandable that film award organizations avoid this approach. But it is an unavoidable compromise in the world of gaming, that demonstrate such variety they hardly constitute as a single art form.

To recognize the complete range of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications effectively encompass many game types, allowing placement for most games within them.

This doesn't apply to puzzle games. No suitable classification appears to put them. Think about these this year’s best games, showing diverse approaches: building puzzles from a specific release, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles from additional release. What category would fit them within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur of brilliant puzzle games published annually without proper recognition in entertainment awards, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.

  • One classic puzzle game wasn’t nominated in any category in 2014
  • Another imaginative release missed out during that ceremony
  • Popular arranging title was overlooked that year
  • Limited numbers of puzzle games barely qualified for small studio or handheld classifications

Significance of Puzzle Games

Frequently they represent compact experiences, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games rank among the most-played games worldwide continuing this trend for many years.

The famous puzzle experience rivals well-known building titles claiming status as best-selling game of all time; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select five nominees engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, since numerous excellent so many good games out.

And to reiterate, these are games that otherwise have no home during prominent ceremonies. Puzzle game makers are working at the demanding boundary of video game design, developing some of essential manifestations of gaming itself. Just like film action specialists, they deserve recognition. Don't make them wait 35 years.

By

Steve Mcgrath

A software engineer and tech writer passionate about AI ethics and open-source projects, with over a decade of industry experience.

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